Large City: Hav Lud Gri

Hav Lud Gri

Hav Lud Gri
Example Wood Elf architecture.
StateRosid
ProvenceËkkuv Moot
RegionNrul-hokfë Woodlands
Founded1161
Community LeaderLord Ůh́
Area114 km2 (45 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation3950 m (12959 ft)
Average Yearly Precipitation163 cm/y (64 in/y)
Population26960
Population Density236 people per km2 (599 people per mi2)
Town AuraIllusion
Naming
Native nameHav Lud Gri
Pronunciation/hav/ /lud/
Direct Translation[silly; absurd] [bargain; discount]
Translation[Not Yet Translated]

Hav Lud Gri (/hav/ /lud/ [silly; absurd] [bargain; discount]) is a subtropical Large City located in the Ëkkuv Moot of the Rosid.

The name Hav Lud Gri is derived from the Sylvin language, as Hav Lud Gri was founded by Fyèdsm, who was culturaly Wood Elf.

Climate

Hav Lud Gri has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -12°C (11°F). Hav Lud Gri receives an average of 163 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hav Lud Gri covers an area of nearly 114 km2 (45 mi2), and an average elevation of 3950 m (12959 ft) above sea level.

Overview

Hav Lud Gri was founded durring the late 13th century in fall of the year 1161, by Fyèdsm. The establishment of Hav Lud Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Fyèdsm struck deals with nearby nations and communities to establish Hav Lud Gri as a prison colony.

Hav Lud Gri was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Hav Lud Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hav Lud Gri is buildings are arranged arround a single spacious baked earthen mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Hav Lud Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Hav Lud Gri is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Hav Lud Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hav Lud Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hav Lud Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hav Lud Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hav Lud Gri's parks.

Hav Lud Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hav Lud Gri.

Hav Lud Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hav Lud Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hav Lud Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hav Lud Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hav Lud Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hav Lud Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hav Lud Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hav Lud Gri's public wards, blessings, and other arcane systems.

Hav Lud Gri has an Millitary Academy which trains military officers and specilists.

Hav Lud Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hav Lud Gri's grid is powered by hydrogalvanic generators.

Hav Lud Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hav Lud Gri has a first rate hospital which caters to anyone in need of long term medical care.

Hav Lud Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hav Lud Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hav Lud Gri's natural decorations nor waterways.

Hav Lud Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hav Lud Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hav Lud Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Hav Lud Gri's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, spring is skipped in Hav Lud Gri.

The Death Butterfly Swarm near Hav Lud Gri are known to be a mutant strain of the creature.

Hav Lud Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Wild Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 53
  • Farmers: 79
  • Farm Laborer: 141
  • Hunters: 92
  • Milk Maids: 69
  • Ranchers: 35
  • Ranch Hands: 70
  • Shepherds: 69
    • Farmland: 110266 m2
    • Cattle and Similar Creatures: 6740
    • Poultry: 80880
    • Swine: 5392
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2696

Craftsmen

  • Arms and Toolmakers: 50
  • Blacksmiths: 64
  • Bookbinders: 32
  • Buckle-makers: 36
  • Cabinetmakers: 58
  • Candlemakers: 92
  • Carpenters: 91
  • Clothmakers: 72
  • Coach and Harness Makers: 28
  • Coopers: 62
  • Copper, Brass, Tin, Zinc, and Lead Workers: 38
  • Copyists: 26
  • Cutlers: 23
  • Fabricworkers: 57
  • Farrier: 173
  • Furriers: 17
  • Glassworkers: 84
  • Gunsmiths: 60
  • Harness-Makers: 25
  • Hatters: 53
  • Hosiery Workers: 19
  • Jewelers: 29
  • Leatherwrights: 69
  • Locksmiths: 27
  • Matchstick makers: 40
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 39
  • Plasterers: 36
  • Pursemakers: 46
  • Roofers: 28
  • Ropemakers: 27
  • Rugmakers: 25
  • Saddlers: 47
  • Scabbardmakers: 60
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 26
  • Shoemakers: 26
  • Soap and Tallow Workers: 88
  • Tailors: 185
  • Tanners: 33
  • Upholsterers: 39
  • Watchmakers: 35
  • Weavers: 81
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 42
  • Butchers: 70
  • Chandlers: 65
  • Chicken Butchers: 78
  • Entrepreneurs: 26
  • Fine Clothiers: 70
  • Fishmongers: 61
  • Florists: 16
  • Potion Sellers: 47
  • Resellers: 134
  • Spice Merchants: 37
  • Wine-sellers: 57
  • Wheelwright: 42
  • Woodsellers: 25

Service workers

  • Bakers: 122
  • Barbers: 131
  • Coachmen: 39
  • Cooks: 117
  • Doctors: 55
  • Gamekeepers: 42
  • Grooms: 23
  • Hairdressers: 92
  • Healers: 75
  • Housekeepers: 72
  • Housemaids: 122
  • House Stewards: 84
  • Inns: 25
  • Laundry maids: 49
  • Maidservants: 92
  • Nursery Maids: 49
  • Pastrycooks: 86
  • Restaurateur: 103
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 25
  • Chemical Workers: 15
  • Coal Heavers: 56
  • In-Town Couriers: 59
  • Long Haul Couriers: 61
  • Dockyard Workers: 56
  • Gas Workers: 13
  • Hay Merchants: 23
  • Leech Collectors: 68
  • Millers: 64
  • Miners: 59
  • Oilmen and Polishers: 41
  • Postmen: 62
  • Pure Finder: 33
  • Skinners: 77
  • Sugar Refiners: 15
  • Tosher: 40
  • Warehousemen: 99
  • Watercarriers: 61
  • Watermen, Bargemen, etc.: 89

Skilled Laborers

  • Accountants: 34
  • Alchemist: 39
  • Clerk: 53
  • Dentists: 27
  • Educators: 71
  • Engineers: 37
  • Gardeners: 27
  • Mages: 20
  • Plumbers: 28
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 37
  • Civil Clerks: 58
  • Civic Iudex: 30
  • Consultants: 17
  • Exorcist: 64
  • Fixers: 33
  • Kami Clerk: 49
  • Landlords: 54
  • Lawyers: 33
  • Legend Keepers: 46
  • Militia Officers: 207
  • Monks, Monastic: 86
  • Monks, Civic: 84
  • Historian, Oral: 57
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 56
  • Priests: 96
  • Rangers: 35
  • Rat Catchers: 43
  • Scholars: 44
  • Spiritualist: 49
  • Slayers: 15
  • Storytellers: 110
  • Military Officers: 92

Cottage Industries

  • Brewers: 81
  • Comfort Services: 117
  • Enchanters: 29
  • Herbalists: 31
  • Jaminators: 86
  • Needleworkers: 92
  • Potters: 44
  • Preserve Makers: 89
  • Quilters: 39
  • Seamsters: 141
  • Spinners: 86
  • Tinker: 29
  • Weaver: 67

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 40
  • Costumers: 16
  • Dancers: 32
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 28
  • Inlayers: 26
  • Musicians: 79
  • Painters, Art: 13
  • Playwrights: 27
  • Sculptors, Art: 23
  • Wood Carvers: 81
  • Writers: 103

Produce Industries

  • Butter Churners: 103
  • Canners: 79
  • Cheesmakers: 86
  • Ice Merchants: 12
  • Millers: 56
  • Picklers: 45
  • Smokers: 34
  • Stockmakers: 29
  • Tobacconists: 40
  • Tallowmakers: 57

10118 of Hav Lud Gri's population work within a Foundational Occupation.

14955 of Hav Lud Gri's population do not work in a formal occupation, but do contribute to the local economy. 1887 (7%) are noncontributers.

Points of Interest

The roads leading into Hav Lud Gri possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

A local has came up with a wonderful new idea 4 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Hav Lud Gri for years. Hav Lud Gri's militia's elite squad is named after .

History